STARTER PACK - 4 Players
Balanced Bonuses
Traveling through the forest, they also befriended some refugee Centars; half-man, half-horse beings who felt they were forced from their homes on the plains by the Knights of Tyrolane. The charging Knights seemed to dot their roaming landscapes until there was no more room for their thundering herds. Needing their space, they migrated to the forests but missed the wide open plains they called home.
Desperate to keep the moral of his brethren high, Dauntain felt fortunate to locate a powerful ally; a Djin trapped in a magical vial who offered 3 wishes to the one who freed him. Anxious to employ his power to support the fleeting spirit of his team, he placed his wishes: Keep his brother alive until they could get him home to receive the healing power of their Elvish medicine, support them in their cause by boosting moral and fighting with them, and help them find their home. Enslaved by the magic that held him bound, the Djin honored his wishes and joined their quest to help them find their hidden Forest Grove! |
Duke Dauntain
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EXPANSE PACK's Story
Returning home at a great loss from repelling the Asishton dragon hunters from their borders, the broken Duke Dauntain of the Forest Gove of Lysthorial discovered their hidden retreat had become more than secret, it had vanished! Straggling through unfamiliar woods that had been their home for centuries, with only a confusing, captured Djin for their guide, Dauntain fought to keep the hope and courage of his remaining charge awake.
Continuous attacks from neighboring kingdoms whittled away their moral until one day their puzzling Djin-guide suddenly spoke in riddles that no one could decipher: |
The Beast who'd come, is now no more
In time it fought, in times of lore It was repelled by magic deep It was repelled but not to keep The Empress drove it deep away The Wizard hid it but not to stay It now comes, it comes our way To steal our bones; make them its clay! After much debate Dauntain and his fellow brethren agreed on a new course of action: fight their way to the Dwarf's War Wizard and Saeline, then force them to return their home! |